Education Endowment Foundation:GraphoGame Rime

GraphoGame Rime

University of Cambridge
Implementation cost
Evidence strength
Impact (months)
-1
months
Independent Evaluator
NFER
NFER logo
Testing a computer programme designed to improve pupils’ literacy through teaching phonics via rhyme analogy”
Pupils: 398 Schools: 15 Grant: £364,527
Key Stage: 1 Duration: 3 year(s) 4 month(s) Type of Trial: Efficacy Trial
Completed May 2018

GraphoGame Rime is a computer game designed to teach pupils to read by developing their phonological awareness and phonic skills. Pupils work on individual devices supervised in small groups by a teacher or teaching assistant. The game is designed to adjust the difficulty to challenge the learner at an appropriate level

There is strong evidence that developing phonological skills is an effective way to improve reading outcomes. GraphoGame Rime builds on this evidence, and on specific research which suggests that teaching children to recognise rime units’ in families of words (for example c‑at”, m‑at”, s‑at”) develops a particular phonological skill which helps pupils learning to read. Previous, developer-led studies of GraphoGame Rime suggested that the game led to gains in reading skills, but these studies were small and had limitations. EEF and Wellcome Trust funded this project in order to rigorously test the impact of the game on Year 2 pupils.

This study provided no evidence that GraphoGame Rime was effective at improving reading outcomes over and above business-as-usual, and this is a highly secure result. Because the project focused on pupils who had been identified by the Year 1 phonics screening check as having low skills, comparison group pupils received other literacy support, including small-group and one-to-one activities, for similar amounts of time to that spent playing GraphoGame Rime by the pupils using it

Teachers found the intervention easy to implement and considered it highly engaging

EEF has no plans for a further trial of GraphoGame Rime, but will continue to consider other projects which use evidence-based approaches to raise literacy

Because the game was tested against business as usual, comparison group pupils received other literacy support, including small-group and one-to-one literacy activities, for similar amounts of time to that spent on GraphoGame Rime by pupils using it. This means the lack of observed impact shows that the intervention is no more or less effective than the support the comparison pupils received.

Scope
Project type:Efficacy Trial
Key stage:Key Stage 1
Subject:Literacy
Implementation
Delivered by:SLT, Teachers, TAs
Participant group:Parents
Intervention length:12 Weeks
Cost
Cost per pupil:£48
No. of Teachers/​TAs:1
Staff training duration:0.5